AI Insights · Timothy · July 2024
Top 5 Disney Games in Dominican Republic Q2 2024
Discover how the top 5 Disney games performed on a unified platform in the Dominican Republic during Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Disney games in the Dominican Republic showed varied performance metrics in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides comprehensive insights into their market presence.
Marvel Contest of Champions by Kabam Games, Inc. saw significant fluctuations in revenue. The game peaked at around $2.1K in the first week of May and ended the quarter with approximately $1.4K in the final week of June. Downloads spiked notably in the weeks of April 22 and June 24, reaching 1.1K and 1.4K respectively. Weekly active users showed a general upward trend, starting at 2.3K at the beginning of April and rising to 3.3K by the end of June.
MARVEL Future Fight from Netmarble Corporation had relatively stable revenue, with a peak of $813 in late April. Downloads were modest, peaking at 189 in early May. The game's weekly active users remained quite steady, averaging around 6K throughout the quarter.
MARVEL SNAP, published by Nuverse, experienced consistent but lower revenue compared to other titles, with the highest weekly revenue being $422 in early May. Downloads were low, with a slight dip in late May. Weekly active users showed a gradual decline from 2.1K at the start of April to 1.5K by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. demonstrated varied revenue trends, peaking at $194 in mid-April and ending the quarter around $151. Downloads saw a significant spike in mid-April and again in late May, with numbers reaching over 1K. Weekly active users showed growth, peaking at 1.4K in early June before declining slightly towards the end of the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts had the most consistent performance. Revenue remained relatively low, with a peak of $152 in late April. Downloads fluctuated, peaking at 540 in early June. The game's weekly active users were robust, starting at 3.9K in early April and peaking at 4.8K in mid-June.
For more detailed insights and data, visit Sensor Tower.